Gaming Room
Learning Blender and expanding on my computational knowledge through tutorials about coding, I started to imagine my artworks being displayed in an interactive gallery environment.
I would imagine my project “Organic Forms'', for example, to be displayed in such a format that the general public would be able to enter a similar “Gaming room” and, with the help of a VR head-set, to view and interact with my art.

From that idea, I started to create this room, following one of Polygon Runway’s tutorials on YouTube. That being said, I imagine this as a starting point for a sensorial interactive experience for the viewer.
• Software used: Blender, 3D render using Cycles
• Techniques applied: Lighting Experiment, Sculpting, Modelling, Creating a harmonious space